A DARING RESCUE MISSION IN A FLOATING CITY.
The year is 1912. Former Pinkerton agent Booker DeWitt is sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, a young woman who has been imprisoned on the floating city since childhood. To escape, they must test their mettle and abilities against the extremist factions of a fractured and crumbling utopia.
THE MISSION OF BOOKER DEWITT
Researched on site at Irrational Games, our in-depth walkthrough guides you through every step of the game and highlights every collectible item. The walkthrough is written in a spoiler-free format that alerts the reader of choices in the story and leaves the outcomes to be discovered.
Our illustrated maps call out every pertinent item in the floating city of Columbia. Learn thelocation of every Vigor, vending machine, and static piece of Gear for 100% completion.
THE ENEMIES OF THE PEOPLE
Expert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.
THE GUNS OF LIBERTY
Detailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.
Special supplementary information by the Irrational Games’ staff, strategies for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!
The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia.
The flying city is a beautiful and vibrant world that holds a very dark secret.
Unlikely Mission – Set in 1912 former Pinkerton agent Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in
combat by pulling weapons and other resources out of thin air.
Vigorous Powers – Throw explosive fireballs and shoot lightning as devastatingly powerful
Vigors surge through your body to be unleashed against all that oppose you.
1999 Mode – Open your own Tear to 1999 to experience the design and balance that hardcore gamers enjoyed back in the 20th century.
Detective Training – Basic tips like what key does what, what food items do, how to useSky Hook.
Guns of Liberty – Stats of all the weapons. Where upgrades are found. Notes on best situation to use, for example it tells you that shotgun damage decreases with distance.
Vigor – Rundown of all the Vigors aka Plasmids in the game. Tells you about the vigor combos too. I find the table with the vulnerabilities of each type of enemy to each Vigor to be really nice.
The Height of Columbia Fashion – Gear: hats and such that Booker finds throughout the game that can boost his stats. I especially like the lists of matching outfits – For example one outfit is called Sky-Line Ninja. Each outfit is meant to enhance a certain style of gameplay. Sky-Line Ninja, true to its name, enhances your attacks from the Sky-Lines.
Booker’s Campaign – This is the walkthrough. It takes up about half the book.
Enemies of the People – types of enemies.
Achievements and Trophies.
About the keychain that comes with the limited edition guidebook. It is a metal key, about 4-5 inches long. It’s nice but for me personally it’s too big for me to use as a keychain. It’s about the size of an old school car key (not one of those smaller keyless entry things) but heavier.
One pet peeve I would like to point out: Many parts of this book uses as many exclamation points as a 13-year-old girl texting! By that I mean literally every other paragraph ends with an exclamation point. That doesn’t sound like much, but the paragraphs are only a couple sentences long! It does get distracting. Luckily the Walkthrough section is not plagued by this problem! Every other section is though!
So remember, if you are stuck, stumped or frustrated, avoid spoilers with video gameplays and get the complete Online Bioshock Infinite Walkthrough right here from GameGuidedog!