Blood Stone isn’t a tie-in, it’s a break-out. The newest chapter of Bond is interactive and even more action packed than before. James Bond will return. Until recently, that line was one of cinema’s surest promises. With 22 Bond films released since 1962, six actors having taken on the role and a gritty 2006 reboot securing the franchise’s place in the 21st century, the secret agent’s trajectory through the history of action cinema has always seemed as assured and unstoppable as a high-calibre bullet. And then, earlier this year, that bullet ricocheted off a wall of financial difficulties. Production of what was to be Sam Mendes’ Bond 23 is currently shelved (or, according to certain sources, cancelled) as a result of movie studio MGM’s ongoing financial difficulties.
They’ll be sorted out eventually, of course, and James Bond will return to the big screen. But the question is will anyone feel his absence at all? Fans of the series left anxiously awaiting Daniel Craig’s third outing can find solace in the knowledge that there’s not one, but two Bond games due out before the end of year. Bizarre Creations’ Blood Stone is a thirdperson action game hoping`to blend the gunplay, car chases and brutal hand-to-hand fight scenes which define Daniel Craig’s Bond into a single, fluid experience. Fellow British dev Eurocom, meanwhile, is crafting a new take on GoldenEye, the greatest game made to date. But what’s the enduring appeal of Ian Fleming’s Cold War creation? The world which he was born is long gone, but before he was officially rebooted as blonder model, he was an oddly ageless hero. One man who can tell us is screenwriter Bruce Feirstein, who, penned Pierce Brosnan’s first Bond movies (including GoldenEye), has written the script for both Bizarre’s title Eurocom’s updated take on his screenplay.
James Bond is one of the archetypal figures of our times,” he says, before correcting himself, and in doing so summing up the key to Bond’s appeal: me say that again: James Bond is one of the great archetypal figures
throughout recent history.” Feirstein attributes Bond’s mutable nature as the key to the character’s success. “Every man plays Bond has reinvented him as an icon of their time,” he says. “I think Connery was a perfect Bond for the Cold and Roger Moore reflected a strange period of history when the balance of history was shifting.” The later Bonds?
At its core, Blood Stone is a thirdperson shooter, albeit one that breaks up its shooting with a powerfully efficient hand-to-hand takedown mechanic. The first level Bizarre shows us takes place in Istanbul. A cutscene sets up Bond’s mission —to find a missing researcher whose location has been tracked to a construction site in the area. What begins is a simple investigation scene, as Bond walks down a street lined with civilians before talking his way into the site. At this point, he breaks out the only gadget which the gritty, raw, Daniel Craig interpretation of the character will allow: a smartphone — one that highlights points of interest on the site, to be precise. Scanning these spots and generating evidence is as simple as pressing a button, though each piece discovered fleshes out backstory detail which can be accessed through a menu screen.